Calculates color bands in the image based on the luminance of each pixel and tints each band a different color, ideally starting from cold colors and transitioning to warm colors. This effect has a special interaction with the mask texture, which can be used to render the effect normally but artificially tag specific objects as ‘extra bright’.

Parameters

Thermal Settings

  • Enabled - Should the effect run?
  • Thermal Mask Mode - Choose to only render masked objects, or render everything but masked objects are brighter than usual.
  • Mask Blur - When a mask is enabled, how much should it be blurred? This can ensure a nice falloff between highlighted and background objects.
  • Mask Blur Step Size - The blur algorithm can skip over some pixels, resulting in a sparse kernel for efficiency.
  • Add Brightness To Mask - How much brightness should be added to masked objects?

Colors and Thresholds

  • Color 0 - 5 - Color to use for each color band of the image. There are six available color bands.
  • Threshold 0 - 4 - Luminance thresholds to use between each pair of color bands. There are five thresholds between the six color bands.