Draws each pixel of the screen differently based on its distance from the camera by blending between two colors or using a color ramp.
Parameters
- Enabled - When ticked, the effect will render.
- Use Texture Ramp - When ticked, the effect will provide a Unity color gradient which you can edit, and will create a texture and gradient sub-asset on your volume profile. Removing the Silhouette effect from your volume profile will destroy those sub-assets.
- Texture Ramp - The texture being used for the ramp (this setting is not editable).
- Near Color - When the texture ramp is not used, this is the color of objects at the camera’s near clip plane.
- Far Color - When the texture ramp is not used, this is the color of obejcts at the camera’s far clip plane.
- Power Ramp - A power curve applied to the image before mapping colors. Values below 1 will bias the image towards the far clip plane color, and values above 1 will bias the image towards the near clip plane color.