Overlays a dither pattern onto the screen based on the luminance (brightness) of each pixel. The dither pattern provides a pleasing gradient between dark and light areas of the screen.
Parameters
- Noise Texture - Texture pattern to use as dither thresholds (I recommend using a Bayer matrix or blue noise pattern, both of which are included in the asset pack).
- Noise Size - Size of the dither pattern tiled across the screen.
- Luminance Threshold - An additional offset applied to each pixel’s luminance before thresholding.
- Dark Color - Color of the areas whose luminance fall under the threshold.
- Use Scene Color - When enabled, the Light Color is replaced by the original screen color.
- Light Color - Color of the areas whose luminance exceed the threshold.