A range of retro graphics in the style of old videogame consoles:
- Game Boy - Quantizes the image based on luminance and applies four configurable colors to those luminance bands.
- SNES (Posterize) - Quantizes individual color channels with individual bit depths (the SNES used different values in different circumstances, up to 8).
Parameters
- Enabled - When ticked, the effect will render.
- Drawing Mode - Which algorithm to use to draw the screen. Choose between Game Boy and SNES (Posterize).
- Power Ramp - Applies a power scaler to each color channel prior to performing any color transformations. Values higher than one will darken the image, while values lower than 1 will brighten it.
Game Boy
- Darkest Color - Color to apply to the darkest luminance band.
- Dark Color - Color to apply to the second darkest luminance band.
- Light Color - Color to apply to the second lightest luminance band.
- Lightest Color - Color to apply to the lightest luminance band.
SNES (Posterize)
- Red Levels - How many quantization levels to apply to the red color channel.
- Green Levels - How many quantization levels to apply to the green color channel.
- Blue Levels - How many quantization levels to apply to the blue color channel.